Across
- 2. – The hero’s initial action toward beginning the adventure.
- 3. – The hero’s choice to accept or reject the adventure.
- 4. – The challenges the hero faces in the new world.
- 5. – The struggles and conflicts the hero must overcome.
- 7. – The unpredictable and mysterious aspects of the hero’s adventure.
- 8. – The moment the hero fully commits to the journey and enters the unknown world.
- 11. – When the hero hesitates or resists beginning the journey.
- 14. – The friends or companions who help the hero on their journey.
- 15. – Another word for the hero’s quest, often filled with danger and excitement.
- 16. – Physical, emotional, or mental barriers that stand in the hero’s way.
- 17. – The hero’s normal life before the journey begins.
- 18. – The event or message that starts the hero’s journey.
- 19. – The adventure the hero embarks on, full of trials and growth.
Down
- 1. – The stage where the hero receives guidance and wisdom.
- 6. – The unfamiliar place the hero enters after leaving their ordinary life behind.
- 9. – The process of growth and change that the hero undergoes.
- 10. – The villains or opposing forces the hero must face.
- 12. – A common reason why the hero hesitates to accept the journey.
- 13. – A character or obstacle that tests the hero before they can fully enter the new world.
