Across
- 4. The time when the hero must reflect on all that he or she has learned and whether he or she can stay in the ‘normal world’ is called the ___ of Two Worlds.
- 6. The darkest part of the journey where the hero is tempted to give up is called the ___.
- 9. The famous scholar who studied mythologies across the world and believed there are archetypes; his name is Joseph ___.
- 10. The hero’s ___ is considered the best example of an archetypal myth.
- 12. A ___ guardian blocks or stops the hero from continuing on his or her journey.
- 13. Patterns in images and ideas or expressions that appear in art and mythology are called ___.
- 15. When the hero leaves the world he or she knows and enters into the unknown, is called ___ the Threshold.
- 17. A ___ is a person that likes to play, joke around, and provides humor.
- 18. The hero often has a moment where he or she is forced to leave the world he or she knows and it is called a ___ to Adventure.
- 19. The friends that help the hero are called ___.
Down
- 1. The climax of the story when the hero overcomes his or her main conflict of the story is the ___.
- 2. A hero often has a special ___ that only he or she can use, or it may be given to him or her, or it could be a special ability like being able to fly.
- 3. The bulk of the journey of the hero that includes fighting and winning battles are the ___.
- 5. The ‘bad guy’ or villain of the story is the ___.
- 7. The return ___ is when the hero comes back to where he or she began the story as a changed person.
- 8. An older person (usually) that teaches the hero or gives a gift.
- 11. Someone that might not be trustworthy and change in some way is a ___.
- 14. The hero often has an ___ birth or childhood that sets him or her apart from the beginning, like a scar or losing a parent.
- 16. The character that is the main character and tries to do the right things is the ___.
