Across
- 3. The impish, sarcastic creature from the Shadow Realm who rides on the hero's back.
- 5. A mechanical chain device that pulls the hero across massive gaps and up to target points.
- 6. A mysterious, lyre-playing warrior who assists the hero while hiding a royal identity.
- 7. The singing farm girl from Lon Lon Ranch who teaches the hero a song to summon his steed.
- 10. The pompadour-sporting rival from the sky who builds a massive, bomb-lobbing rail car.
- 12. A mystical conductor's baton used to control the direction of the sea breeze and change night to day.
- 13. The mysterious Old Man met at the very beginning of the 1986 game who offers a free wooden sword.
Down
- 1. The brilliant Sheikah researcher who accidentally turned herself into a child using an anti-aging rune.
- 2. The cowardly, treasure-obsessed steamboat captain who helps the hero navigate the Great Sea in Phantom Hourglass.
- 4. The beastly, blue-eyed form the hero transforms into when entering the corrupted Twilight Realm.
- 8. A magical blue wind instrument capable of manipulating time, storms, and teleportation.
- 9. The majestic, feathered companions used by the people of Skyloft to navigate the clouds.
- 11. The ancient, long-eared Zonai king who sacrifices his right arm to seal the Demon King beneath the castle.
- 14. The legendary blade of evil's bane, forever resting in a pedestal between heroes.
