The metaverse

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Across
  1. 4. A negative but common attitude toward new technology
  2. 6. When overhyped tech projects fail to deliver, they’re often called ___
  3. 8. Digital representation of a user in a virtual world
  4. 11. A digital environment without physical boundaries or real-world limits
  5. 14. The pandemic highlighted the need for this kind of online connection
  6. 16. Sensory feedback that simulates touch in VR
  7. 17. Digital platforms that allow global interaction and communication
  8. 18. AI technique driving personalization and interactivity
Down
  1. 1. Multiplayer game platform often linked with early Metaverse adoption
  2. 2. Virtual concerts, parties, and events replicate these ___ experiences
  3. 3. Meta’s cheaper headset launched at $300 in 2025
  4. 5. The idea that the Metaverse is only about gaming is a common ___
  5. 7. Technology overlaying digital images onto the real world
  6. 9. Companies see the Metaverse as a new ___ stream
  7. 10. Critics sometimes call the Metaverse an overhyped tech ___
  8. 12. online game platform often cited as an early Metaverse
  9. 13. Headset technology crucial for immersive Metaverse experiences
  10. 15. The technology giant formerly known as Facebook