Across
- 4. A negative but common attitude toward new technology
- 6. When overhyped tech projects fail to deliver, they’re often called ___
- 8. Digital representation of a user in a virtual world
- 11. A digital environment without physical boundaries or real-world limits
- 14. The pandemic highlighted the need for this kind of online connection
- 16. Sensory feedback that simulates touch in VR
- 17. Digital platforms that allow global interaction and communication
- 18. AI technique driving personalization and interactivity
Down
- 1. Multiplayer game platform often linked with early Metaverse adoption
- 2. Virtual concerts, parties, and events replicate these ___ experiences
- 3. Meta’s cheaper headset launched at $300 in 2025
- 5. The idea that the Metaverse is only about gaming is a common ___
- 7. Technology overlaying digital images onto the real world
- 9. Companies see the Metaverse as a new ___ stream
- 10. Critics sometimes call the Metaverse an overhyped tech ___
- 12. online game platform often cited as an early Metaverse
- 13. Headset technology crucial for immersive Metaverse experiences
- 15. The technology giant formerly known as Facebook
