Across
- 4. The results of interfering with fate
- 9. The money the family receives after Herbert’s death
- 10. The soldier who brings the paw
- 11. What the paw allows people to make
- 13. The consequence of the first owner’s final wish
- 14. The idea that destiny cannot be changed
- 15. What Mr. White asks for (two hundred pounds)
- 16. The son who jokes about the wishes
- 18. When the outcome is opposite of expectations
- 19. Wanting more than necessary
Down
- 1. The isolated setting where the story takes place
- 2. The last name of the family who owns the paw
- 3. Hints that something bad will happen
- 5. The mysterious force behind the paw
- 6. How Herbert dies at work
- 7. Where the paw originally came from
- 8. Where Morris throws the paw
- 9. Where Herbert is buried
- 12. The magical object that grants wishes
- 17. The sound heard at the door near the end
