Across
- 3. The legendary, multi-tentacled sea monster actively trying to destroy your ship.
- 7. The style of game where you and your partner either win together or lose together.
- 9. The final destination you and your partner must navigate your ship toward to win.
- 10. The exact number of players this game is designed for.
- 11. Where a boat is steered from (and the card action icon used to move it).
- 14. A strategic element that is strictly limited between you and your partner during the round.
Down
- 1. The core card-playing mechanism that drives the entire game (____-taking).
- 2. What your vessel sustains when the sea monster reaches it.
- 4. Severe weather that makes navigating the treacherous seas even more dangerous.
- 5. The character role you take on at the beginning of the game, granting a unique asymmetrical ability.
- 6. To play the very first card into a trick.
- 7. The card action icon used to blast and fend off the beast.
- 8. The classification of the cards in your hand, which determines who wins the clash.
- 12. One of the three card suits in the game, alongside Pirates and Krakens.
- 13. The seaborne vessel you and your partner are trying to keep afloat.
