Across
- 2. The process of modifying existing cognitive schemas or creating new ones in response to new information.
- 3. The mental processes involved in acquiring, processing, storing, and using information, including perception, memory, reasoning, and problem-solving.
- 6. An automatic, unconscious form of knowledge or decision-making that is based on experience rather than deliberate reasoning.
- 7. The persistence of one’s initial beliefs even after they have been discredited by evidence.
- 9. A cognitive process that focuses on finding the single best or correct solution to a problem.
- 14. The most typical or representative example of a concept used as a cognitive reference point.
- 15. A subtle psychological technique or environmental change designed to influence behavior in predictable ways without restricting freedom of choice.
- 18. The tendency to overestimate the accuracy of one’s knowledge or judgments.
- 19. The tendency to seek out, interpret, and remember information that confirms one’s existing beliefs, while ignoring contradictory evidence.
- 21. The process of incorporating new information into existing cognitive schemas without changing the schemas.
- 22. The ability to generate ideas or solutions that are both novel and valuable
- 23. The sudden realization of a problem’s solution, often occurring after a period of contemplation.
Down
- 1. Awareness and regulation of one’s own cognitive processes, such as planning, monitoring, and evaluating one’s understanding and performance.
- 4. A cognitive process that involves generating multiple, diverse solutions to a problem, often linked to creativity.
- 5. The inability to approach a problem from a fresh perspective, often due to prior experience or mental set.
- 8. Mental categories used to group objects, events, or ideas with shared properties, facilitating understanding and communication.
- 10. The tendency to approach problems using methods that worked in the past, even if they are not appropriate for the current problem
- 11. A mental shortcut where people judge the probability of an event based on how much it resembles a prototype.
- 12. The way information is presented or worded influences decisions and judgments.
- 13. A mental shortcut or rule of thumb that simplifies decision-making but does not guarantee a correct solution
- 16. Cognitive control processes including planning, inhibition, working memory, and cognitive flexibility that regulate behavior and goal-directed actions.
- 17. A step-by-step, systematic procedure that guarantees a correct solution to a problem when applied correctly.
- 20. A mental shortcut where people estimate the likelihood of events based on how easily examples come to mind.
