Thinking/Problem Solving

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Across
  1. 2. The process of modifying existing cognitive schemas or creating new ones in response to new information.
  2. 3. The mental processes involved in acquiring, processing, storing, and using information, including perception, memory, reasoning, and problem-solving.
  3. 6. An automatic, unconscious form of knowledge or decision-making that is based on experience rather than deliberate reasoning.
  4. 7. The persistence of one’s initial beliefs even after they have been discredited by evidence.
  5. 9. A cognitive process that focuses on finding the single best or correct solution to a problem.
  6. 14. The most typical or representative example of a concept used as a cognitive reference point.
  7. 15. A subtle psychological technique or environmental change designed to influence behavior in predictable ways without restricting freedom of choice.
  8. 18. The tendency to overestimate the accuracy of one’s knowledge or judgments.
  9. 19. The tendency to seek out, interpret, and remember information that confirms one’s existing beliefs, while ignoring contradictory evidence.
  10. 21. The process of incorporating new information into existing cognitive schemas without changing the schemas.
  11. 22. The ability to generate ideas or solutions that are both novel and valuable
  12. 23. The sudden realization of a problem’s solution, often occurring after a period of contemplation.
Down
  1. 1. Awareness and regulation of one’s own cognitive processes, such as planning, monitoring, and evaluating one’s understanding and performance.
  2. 4. A cognitive process that involves generating multiple, diverse solutions to a problem, often linked to creativity.
  3. 5. The inability to approach a problem from a fresh perspective, often due to prior experience or mental set.
  4. 8. Mental categories used to group objects, events, or ideas with shared properties, facilitating understanding and communication.
  5. 10. The tendency to approach problems using methods that worked in the past, even if they are not appropriate for the current problem
  6. 11. A mental shortcut where people judge the probability of an event based on how much it resembles a prototype.
  7. 12. The way information is presented or worded influences decisions and judgments.
  8. 13. A mental shortcut or rule of thumb that simplifies decision-making but does not guarantee a correct solution
  9. 16. Cognitive control processes including planning, inhibition, working memory, and cognitive flexibility that regulate behavior and goal-directed actions.
  10. 17. A step-by-step, systematic procedure that guarantees a correct solution to a problem when applied correctly.
  11. 20. A mental shortcut where people estimate the likelihood of events based on how easily examples come to mind.