Across
- 3. A number system using only 0s and 1s.
- 7. A problem-solving approach using a tree-like model of decisions.
- 9. A function that calls itself.
- 10. A loop that runs at least once before checking a condition.
- 12. A process of finding the best solution among many.
- 13. A branch of mathematics dealing with derivatives and integrals.
- 15. A common logarithm base in computing.
- 18. The "if-else" structure is an example of a ____ statement.
- 19. A non-linear data structure with nodes and edges.
Down
- 1. A polygon with three sides.
- 2. An encryption method named after three mathematicians.
- 4. A programming language named after a snake.
- 5. The smallest unit of digital data.
- 6. A mathematical constant approximately 3.14159.
- 7. A type of variable that holds only true or false values.
- 8. The father of modern computing, Alan ____.
- 11. A sorting algorithm that repeatedly swaps adjacent elements.
- 14. A data structure that follows LIFO.
- 16. A fundamental theorem of calculus was developed by Newton and ____.
- 17. The measure of randomness in information theory.
