tomorrow and tomorrow and tomorrow

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Across
  1. 3. The first name of the author
  2. 4. An institution providing medical and surgical treatment and nursing care for sick or injured people and the place where Sam and Sadie meets each other for the first time when they were kids
  3. 6. An underground railway, the place where Sam and Sadie meet again after several years of separation
  4. 7. A Japanese artist of the period between 1603 and 1868, active as a painter and printmaker of The Underwave off Kanagawa, the image on the cover of the book
  5. 9. A person or business involved in video game development, the process of designing and creating games
  6. 11. The genre of a story in which a hero is brought down by his/her own defaults, usually by ordinary human defaults
  7. 14. A person with whom one shares a living facility such as a room and this person is not a family member or is not romantically involved with you
  8. 16. A person (like Sam and Sadie) who has learned something without the guidance of masters (such as teachers and professors) or institutions (such as schools).
  9. 20. The kind of relationship that’s between Sam and Sadie, a relationship that is not sexual in nature
  10. 21. A long, high sea wave caused by an earthquake or other disturbance.
  11. 22. The name of the first blockbuster Sam and Sadie created together
Down
  1. 1. A neighborhood on the westside of the City of Los Angeles and the place where the office of Unfair Game (the business of Sam, Sadie and Marx) is located
  2. 2. English playwright, poet and actor who lived from April 1564 – 23 April 1616. A text in one of his theater pieces was the inspiration for the title of the book.
  3. 5. The coming-of-age ritual in Judaism
  4. 7. This university is the oldest institution of higher learning in the United States. Sam, one of the main character of the book is studying at this university.
  5. 8. The state of being friends
  6. 10. Not physically existing as such but made by software to appear to do so
  7. 12. he process of creating and shaping the mechanics, systems, and rules of a game.
  8. 13. Any character in a game that is not controlled by a player.
  9. 15. The surgical removal of a part of a limb. In Sam’s case it was a foot
  10. 17. A person (Sadie in the book) who gives lectures, especially as an occupation at a university or college of higher education.
  11. 18. The action or practice of playing video games
  12. 19. The day after today