Across
- 5. With this type of programming you can construct objects that can send and receive messages to perform a specific action.
- 7. Sentence given to the computer in order to execute an action.
- 8. Rules and the correct order to combine commands to perform an action or a set of actions.
- 9. First recognized programmer.
Down
- 1. Place holders for data a program might use or manipulate.
- 2. This type of programming states that large programs could be designed and programmed by using layers or subroutines to be later called by other pieces of the program to perform different actions.
- 3. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 4. Value stored that will not change its value.
- 6. Language system which is designed to facilitate the writing of computer programs.
