Across
- 2. space Set of possible hypotheses
- 4. covering Learns rules one at a time from examples
- 7. Encoded form of a candidate solution
- 11. Measures the quality of a solution
- 13. Introduces small random changes
Down
- 1. rule Rule expressed using predicates and variables
- 3. programming Evolves computer programs as solutions
- 5. Learns first-order rules from examples
- 6. Chooses better candidates for reproduction
- 8. Feedback received after an action
- 9. Learns action values from rewards
- 10. Combines parts of two parent solutions
- 12. search Keeps a limited number of promising hypotheses
