tute5

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Across
  1. 2. space Set of possible hypotheses
  2. 4. covering Learns rules one at a time from examples
  3. 7. Encoded form of a candidate solution
  4. 11. Measures the quality of a solution
  5. 13. Introduces small random changes
Down
  1. 1. rule Rule expressed using predicates and variables
  2. 3. programming Evolves computer programs as solutions
  3. 5. Learns first-order rules from examples
  4. 6. Chooses better candidates for reproduction
  5. 8. Feedback received after an action
  6. 9. Learns action values from rewards
  7. 10. Combines parts of two parent solutions
  8. 12. search Keeps a limited number of promising hypotheses