Across
- 2. have the quality of supporting experiential learning, as a basis for achieving learning by discovery
- 4. Learning predominates via transmission of knowledge
- 7. they allow user participation, a channel or interface is established between the user and the computer and consist of control
- 10. Guided lessons that indicate the procedure to perform a task
Down
- 1. It is the software that is owned by a company or a person and is distributed under a commercial type license, which generally, must be paid for it.
- 3. present information to the student by using of text, graphics, animations, videos, etc., but with a level of interactivity and motivation
- 5. software that respects the freedom of users and the community
- 6. These are applications that simulate real situations of the world in which we live and allow us to change the context
- 8. Able to represent and reason about some domain rich in knowledge, to solve problems and give advice to those who are not experts in the field
- 9. Also known as the instructional software
