Unit 1 & 2 Vocab

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Across
  1. 3. brainstorm several possible creative solutions
  2. 6. understand and identify your audience's problems or needs
  3. 9. where you will build your programs
  4. 11. how a computer displays or communicates information
  5. 14. a self contained set of instructions for performing a specific task within a computer program.
  6. 15. long-term memory even when the computer is turned off.
  7. 16. learning more about your target audience
  8. 20. shows what your program will look like running on a micro:bit
  9. 21. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
  10. 22. A handheld microcomputer with many inputs and outputs.
  11. 23. this is a chip inside the computer and it's how the computer transforms information
  12. 25. coding A programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax.
Down
  1. 1. construct rough drafts or sketches of your ideas
  2. 2. A coding editor in Code Connection that lets you code with two programming languages: Block or JavaScript.
  3. 4. empathize, define, ideate, prototype, test
  4. 5. A framework for identifying problems, designing solutions, testing and refining
  5. 7. how a computer takes in information from the world (keyboard, mouse, touchscreen)
  6. 8. a set of (often repeated) steps used to solve a problem
  7. 10. short-term memory that disappears when the computer is turned off.
  8. 12. A set of instructions that a computer can follow.
  9. 13. A text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
  10. 17. detailed outline or rough draft of a program. natural language and code.
  11. 18. test your prototype solutions
  12. 19. part of a program that runs when a specific event happens
  13. 22. how the computer remembers things
  14. 24. Random access memory