Across
- 5. empathize, define, ideate, prototype, test
- 11. shows what your program will look like running on a micro:bit
- 13. how the computer remembers things
- 14. detailed outline or rough draft of a program, natural language and code
- 16. learning more about your target audience
- 17. a set of (often repeated) steps used to solve a problem
- 19. a coding editor in code connection that lets you code with two programming languages: block or javascript
- 21. understand and identify your audience's problems or needs
- 22. a handheld microcomputer with many inputs and outputs
- 24. random access memory
- 25. workspace where you build your programs
- 26. how a computer displays or communicates information
Down
- 1. how a computer takes in information
- 2. something that happens outside a program that the program can respond to
- 3. a programming language found in editors that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax
- 4. construct rough drafts or sketches of your ideas
- 6. long-term memory even when the computer is turned off
- 7. a framework for identifying problems, designing solutions, testing and refining
- 8. short-term memory that disappears when the computer is turned off
- 9. this is a chip inside the computer and it's how the computer transforms information
- 10. a set of instructions that a computer can follow
- 12. test your prototype solutions
- 15. part of a program that runs when a specific event happens
- 18. a text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
- 20. a self-contained set of instructions for performing a specific task within a computer program
- 23. brainstorm several possible creative solutions
