Unit 1 and 2 Vocabulary

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Across
  1. 2. a set of instructions for the computer to follow
  2. 4. construct rough drafts or sketches of your ideas
  3. 5. how a computer takes in information from the world (keyboard, mouse, touchscreen)
  4. 8. long term-memory even when the computer is turned off
  5. 9. random access memory
  6. 11. shows what your program will look running on a micro:bit
  7. 12. learning about your target audience
  8. 14. how the computer remembers things
  9. 15. understand and identify your audience's problems or needs
  10. 16. a self contained set of instructions for performing a specific task within a computer program
Down
  1. 1. test your prototype solutions
  2. 3. how a computer displays or communicates information
  3. 4. detailed outline or rough draft of a program. natural language and code
  4. 6. a set of (often repeated) steps used to solve a problem
  5. 7. a chip inside the computer and it's how the computer transforms information
  6. 10. A handheld microcomputer with many inputs and outputs
  7. 12. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
  8. 13. brainstorm several possible creative solutions