Unit 1 L1-L5 Vocab Quiz

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Across
  1. 1. a programmer-defined blueprint from which objects are created
  2. 12. a statement that only executes when a condition is true
  3. 15. an action that an object can perform
  4. 18. an error in the code
  5. 19. a block of code that has the same name as the class and tells the computer how to create a new object
  6. 21. a software application for writing, compiling, testing, and debugging program code
  7. 22. to exit a method and go back to the point in the program that called it with the requested value or information
  8. 23. the attributes of an object that are represented by its instance variables
  9. 24. a collection of similar classes
  10. 26. a collection of similar classes
  11. 29. a conditional statement that only executes when the condition is true
  12. 30. - a method that performs an action but does not return a value
  13. 31. a person who designs, develops, and tests software for home, school, and business use
Down
  1. 2. a collection of programming commands
  2. 3. to call the constructor to create an object
  3. 4. an approach to creating and using models of physical or imagined objects
  4. 5. a primitive data type that can be either true or false
  5. 6. a mistake in the code that does not follow a programming language's syntax
  6. 7. operator used to call a method in a class
  7. 8. the attributes of an object that are represented by its instance variables
  8. 9. determines whether or not to execute a block of code
  9. 10. a variable in the method or constructor signature that defines the type of value to receive when the method or constructor is called
  10. 11. a named set of instructions to perform a task
  11. 13. finding and fixing problems in an algorithm or program
  12. 14. an instance of a class
  13. 16. value passed to a method or constructor when the method or constructor is called
  14. 17. allows a programmer to use a method by knowing what the method does even if they do not know how the method was written
  15. 20. a collection of instructions that is run by a computer
  16. 25. consists of the class keyword and the name of the class
  17. 27. a characteristic of an object
  18. 28. an error that occurs when the code runs but does not do what was expected
  19. 31. the rules for how a programmer must write code for a computer to understand