Unit 1 L1-L5 Vocab Quiz

12345678910111213141516171819202122232425262728293031
Across
  1. 3. allows a programmer to use a method by knowing what the method does even if they do not know how the method was written
  2. 6. an instance of a class
  3. 8. a characteristic of an object
  4. 9. the attributes of an object that are represented by its instance variables
  5. 10. to call the constructor to create an object
  6. 12. a collection of programming commands
  7. 14. a statement that only executes when a condition is true
  8. 17. an error that occurs when the code runs but does not do what was expected
  9. 18. - a method that performs an action but does not return a value
  10. 24. finding and fixing problems in an algorithm or program
  11. 25. a primitive data type that can be either true or false
  12. 26. a person who designs, develops, and tests software for home, school, and business use
  13. 27. determines whether or not to execute a block of code
  14. 29. to exit a method and go back to the point in the program that called it with the requested value or information
  15. 30. an action that an object can perform
  16. 31. the rules for how a programmer must write code for a computer to understand
Down
  1. 1. an approach to creating and using models of physical or imagined objects
  2. 2. a software application for writing, compiling, testing, and debugging program code
  3. 4. a block of code that has the same name as the class and tells the computer how to create a new object
  4. 5. the attributes of an object that are represented by its instance variables
  5. 7. a programmer-defined blueprint from which objects are created
  6. 11. a mistake in the code that does not follow a programming language's syntax
  7. 13. consists of the class keyword and the name of the class
  8. 15. a named set of instructions to perform a task
  9. 16. operator used to call a method in a class
  10. 19. a variable in the method or constructor signature that defines the type of value to receive when the method or constructor is called
  11. 20. value passed to a method or constructor when the method or constructor is called
  12. 21. an error in the code
  13. 22. a conditional statement that only executes when the condition is true
  14. 23. a collection of instructions that is run by a computer
  15. 28. a collection of similar classes