Unit 1 L1-L5 Vocab Quiz

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Across
  1. 3. to call the constructor to create an object
  2. 4. a collection of programming commands
  3. 8. a conditional statement that only executes when the condition is true
  4. 9. a primitive data type that can be either true or false
  5. 11. a variable in the method or constructor signature that defines the type of value to receive when the method or constructor is called
  6. 15. the attributes of an object that are represented by its instance variables
  7. 18. a mistake in the code that does not follow a programming language's syntax
  8. 19. consists of the class keyword and the name of the class
  9. 23. an error that occurs when the code runs but does not do what was expected
  10. 25. used to call a method in a class
  11. 27. a statement that only executes when a condition is true
  12. 29. an error in the code
  13. 30. an action that an object can perform
Down
  1. 1. a collection of instructions that is run by a computer
  2. 2. a person who designs, develops, and tests software for home, school, and business use
  3. 5. an instance of a class
  4. 6. allows a programmer to use a method by knowing what the method does even if they do not know how the method was written
  5. 7. a collection of similar classes
  6. 10. to exit a method and go back to the point in the program that called it with the requested value or information
  7. 12. a named set of instructions to perform a task
  8. 13. a programmer-defined blueprint from which objects are created
  9. 14. a block of code that has the same name as the class and tells the computer how to create a new object
  10. 16. the rules for how a programmer must write code for a computer to understand
  11. 17. an approach to creating and using models of physical or imagined objects
  12. 20. value passed to a method or constructor when the method or constructor is called
  13. 21. a software application for writing, compiling, testing, and debugging program code
  14. 22. - a method that performs an action but does not return a value
  15. 24. determines whether or not to execute a block of code
  16. 26. finding and fixing problems in an algorithm or program
  17. 28. a characteristic of an object