Across
- 6. a set of rules that govern how a language is structured.
- 7. A type of data that can store the value "true" or "false".
- 10. A ________ loop is a loop inside of a loop.
- 12. Data that is sent to a program through user controlled devices.
- 14. Working together with someone to produce something.
- 15. Data that is produced by a program and sent to a device.
- 16. used to document your code however it is not used by the compiler as part of your program.
- 18. A computing ___________ relies on a program as an integral part of its function.
- 20. a programming language that is widely used in web and game development.
Down
- 1. individual units of information.
- 2. a unique name that you use to declare a function, variable, or data structure.
- 3. used to make your code more readable.
- 4. allows you to execute the same code a number of times
- 5. a mathematical concept for a container that stores a value.
- 8. The _______ of computing innovations is to solve problems or to pursue interests through creative expression.
- 9. an instruction that you give the computer.
- 11. Computer__________ is is the study of computation, information, and automation.
- 13. a group of computing devices and programs working together.
- 14. an instruction that you give the computer.
- 17. a finite set of instructions that accomplish a specific task.
- 19. a group of interconnected computing devices capable of sending and receiving data.
