Across
- 3. a process or set of instructions to be followed in calculations or other problem solving operations.
- 5. Language, a programming language that is easier for humans to read, write, and parse. Guaranteed to be unambiguous.
- 9. to identify and remove errors from a computer program.
- 10. a descriptor used to describe the state.
- 12. Processing Unit (CPU), the processor or brains of the computer where calculations take place.
- 14. the process of source code being translated into machine code.
- 17. Statement, a command statement with a verb phrase that indicates an operation to perform
- 18. a placeholder to store a particular value or attribute
- 20. a description of what the computer is doing or the values of variables at any given moment.
Down
- 1. Point Number, a number that may have digits after the decimal place. Can be a type of variable.
- 2. Language, a programming language that has little or no abstraction and communicates closely to the hardware using machine language.
- 4. Code, programs written in machine-level instructions that are uniquely read by computer processors using patterns of 1s and 0s.
- 6. user interaction with a program, what they put in.
- 7. Values, a variable to represent true or false.
- 8. a series of characters at any length. Can be a type of variable.
- 11. Code, programs written in high-level languages.
- 13. Machine code that is a direct, low-level translation from the high-level source code, and is a pattern of 0s and 1s.
- 15. a whole number that is used in programs.
- 16. uncertainty or being open to more than one interpretation.
- 19. short for binary digit - a single binary value, either 0 or 1.
