unit 1&2 Vocabulary

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Across
  1. 2. this is a chip inside the computer and it's how the computer transforms information
  2. 3. A text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
  3. 9. random access memory
  4. 10. where you will build your programs
  5. 11. how a computer takes in information from the world (keyboard, mouse, touchscreen)
  6. 12. A coding editor in Code Connection that lets you code with two programming languages: Block or JavaScript.
  7. 16. detailed outline or rough draft of a program. natural language and code.
  8. 19. test your prototype solutions
  9. 22. A framework for identifying problems, designing solutions, testing and refining
  10. 23. empathize, define, ideate, prototype, test
  11. 24. long-term memory even when the computer is turned off.
  12. 25. construct rough drafts or sketches of your ideas
  13. 26. A handheld microcomputer with many inputs and outputs.
Down
  1. 1. program A set of instructions that a computer can follow.
  2. 4. part of a program that runs when a specific event happens
  3. 5. a set of (often repeated) steps used to solve a problem
  4. 6. A programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax.
  5. 7. A rough draft, sketch or working model of your idea.
  6. 8. how the computer remembers things
  7. 9. short-term memory that disappears when the computer is turned off.
  8. 13. brainstorm several possible creative solutions
  9. 14. learning more about your target audience
  10. 15. a self contained set of instructions for performing a specific task within a computer program.
  11. 17. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
  12. 18. how a computer displays or communicates information
  13. 20. understand and identify your audience's problems or needs
  14. 21. shows what your program will look like running on a micro:bit