Unit 1

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Across
  1. 4. represents value that are true and false
  2. 6. are ignored by the compiler
  3. 8. literals that must be enclosed in single quote marks
  4. 10. storage location in memory
  5. 11. new line
  6. 13. a programmer-defined name for some part of a program
Down
  1. 1. operator that gives the size of any data or variable
  2. 2. print to screen
  3. 3. to assign a variable to a value
  4. 5. variable whose content cannot be changed
  5. 7. part of the program in which a variable can be accessed.
  6. 9. statement that uses = operator to store a value in a variable
  7. 12. a value that is written into a programs code