Unit 4 Design Process Vocabulary

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Across
  1. 4. the visual elements of a program through which a user controls or communicates with the application. Often abbreviated to UI
  2. 6. how easy, efficient, and satisfying it is to use a human-made object or device (including software)
  3. 10. saving information to use in the future
  4. 11. the thinking work computers do to turn input into output
  5. 15. what can you learn from this or do better next time?
  6. 16. brainstorm/research possible solutions, compare pros and cons, make a plan
  7. 17. a first or early model of a product that allows you to test assumptions before developing a final version
Down
  1. 1. what problem are you trying to solve? what does success look like?
  2. 2. part of a program that adds functionality for the user
  3. 3. put your plan into action
  4. 5. In design, paying attention to a user's feelings and needs when designing a product
  5. 7. part of a program that does not work correctly
  6. 8. the information computers get from users, devices, or other computers
  7. 9. someone who uses an object, including software and hardware
  8. 12. the information computers give to users, devices, or other computers
  9. 13. a first or early model of a product that allows you to test assumptions before developing a final version
  10. 14. a machine that works with information