Across
- 3. Variable Temporary. Can be used only in the part of the code where it was created, like inside an onEvent(). Deleted once the onEvent() is done running.
- 4. Operator allows a program to change the value represented by a variable.
- 5. Expression evaluates to either true or false.
- 7. a named group of programming instructions. Also referred to as a “procedure”.
- 10. used to document your code so it is easier for humans to understand.
- 13. Error Your code doesn’t follow the rules of the programming language.
- 14. Statement affects the sequential flow of control by executing different statements based on the value of a Boolean expression.
- 16. A block is used to create event listeners, which allow your program to react to specific events happening in your app.
- 17. a named reference to a value that can be used repeatedly throughout a program.
Down
- 1. an ordered sequence of characters.
- 2. Operator NOT, AND, and OR, which evaluate to a Boolean value.
- 6. a combination of operators and values that evaluates to a single value. Expressions are evaluated before storing in variables.
- 7. Call a command that executes the code within a function.
- 8. Value a data type that is either true or false.
- 9. A watcher allows you to “watch” the changing value of a variable while the program is running so you can debug problems.
- 11. Operators This is a comparison operator. It’s a clue that we need to STOP and evaluate for a Boolean value.
- 12. Variable Permanent. Can be used anywhere in your code.
- 15. Error Your code follows the rules of the programming language but doesn’t do what you intend.
- 17. Command Tells the computer to create a variable.
- 18. Symbol In programming it means “put this value in this variable”.
