Unit proficiency test

1234567891011121314151617181920212223242526272829
Across
  1. 4. electronic or media platforms that allow users to create, communicate, and interact with one another via device or application
  2. 8. navigating the digital world safely, responsibly, and ethically
  3. 9. an image and personality that you show to others
  4. 10. the use of imagination or original ideas or an individual's ability to create.
  5. 12. a document that defines a business's objectives and strategies which usually includes a business summary, market research, and plan for execution.
  6. 15. a writing securing for a term of years the right to exclude others from making, using, or selling an invention.
  7. 19. unknown authorship or origin
  8. 21. to annoy persistently; to create an unpleasant situation
  9. 22. one who organizes, manages, and assumes the risks of a business
  10. 23. something that has been produced for the first time through the use of the imagination or of ingenious thinking and experiment the ability to create something new or the act of new process, product, or service.
  11. 25. the electronic posting of mean-spirited messages about a person-often done
  12. 26. the introduction of something new.
  13. 28. the exclusive legal right to reproduce, publish, sell, or distribute something such as
  14. 29. one who is present but not taking part in a situation or event
Down
  1. 1. capable of being physically or emotionally wounded; open to attack
  2. 2. the quality or state of being apart from company or observation
  3. 3. a first full-scale and usually functional form of a new design of an invention.
  4. 5. a distinguishable part in a course, development, or cycle.
  5. 6. a website that allows visitors to make changes, contributions, or corrections
  6. 7. a person who stands up for someone who is being mistreated
  7. 11. expressive of a low opinion, detracting from the character or standing of something
  8. 13. to increase in extent, volume, number, amount, intensity, or scope
  9. 14. a series of steps that engineers or innovators can apply to develop a solution to a problem.
  10. 15. a scam by which an internet user is deceived
  11. 16. the activity of gathering information to understand the needs of your
  12. 17. purposes to use in connection with a business, usually for profit
  13. 18. an assessment of as if the goals of the project were accomplished.
  14. 20. musical, or artistic work
  15. 24. creative work that is not protected by copyright and is free for anyone to use
  16. 27. a deceptive act or operation