Unity Crossword

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Across
  1. 5. Any "thing" that is in the game, like blocks, planes, spheres, and more.
  2. 7. The component of a GameObject that controls the physical apperance such as color or texture.
  3. 8. This represents everything in your game, and you should begin a new one every time you start creating a new game.
  4. 10. Anything that looks like a different location.
  5. 14. A type of number with decimals, commonly used in programming.
  6. 16. In programming, a named section of a program that performs a specific task.
  7. 17. Enable your GameObjects to act under the control of physics
Down
  1. 1. It is called every frame, if the MonoBehaivor is enabled.
  2. 2. A device through which the player views the world.
  3. 3. Where all size and location changes are recorded and determines the position, rotation, and scale of each object in the scene.
  4. 4. A component that defines the shape of an object for the purposes of physical collisions.
  5. 6. They are functional pieces of every object for programming, physics, and more.
  6. 8. This is an optional 'empty' graphic to show that the InputField text field is empty.
  7. 9. The default graphic to draw font data to screen.
  8. 11. Acts as a template from which you can create new object instances in the scene.
  9. 12. A flat surface with no depth, just length and width.
  10. 13. When something does not change, is not created.
  11. 15. The colorful red/blue/yellow set of arrows that help you stretch or move an object.