Unity Vocab Crossword Puzzle

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Across
  1. 2. Where all size and location changes are recorded and determines the position, rotation, and scale of each object in the scene.
  2. 7. The component of a GameObject that controls the physical apperance such as color or texture.
  3. 8. It is called every frame, if the MonoBehaivor is enabled.
  4. 9. A flat surface with no depth, just length and width.
  5. 10. In programming, a named section of a program that performs a specific task.
  6. 11. The colorful red/blue/yellow set of arrows that help you stretch or move an object.
  7. 14. This represents everything in your game, and you should begin a new one every time you start creating a new game.
  8. 15. Anything that looks like a different location.
  9. 16. A component that defines the shape of an object for the purposes of physical collisions.
  10. 18. The default graphic to draw font data to screen.
Down
  1. 1. A device through which the player views the world.
  2. 3. They are functional pieces of every object for programming, physics, and more.
  3. 4. Acts as a template from which you can create new object instances in the scene.
  4. 5. This is an optional 'empty' graphic to show that the InputField text field is empty.
  5. 6. When something does not change, is not created.
  6. 12. Any "thing" that is in the game, like blocks, planes, spheres, and more.
  7. 13. A type of number with decimals, commonly used in programming.
  8. 17. Enable your GameObjects to act under the control of physics