Computer Programming

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Across
  1. 1. Tramslator for the programming language to turn into binary code.
  2. 4. Sentence given to the computer in order to execute an action.
  3. 7. Something that doesn't have a change.
  4. 8. The data or information a computer receive.
  5. 9. A value that can change at any time when the program instructions determine it.
  6. 10. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
Down
  1. 2. The method of communication used by humans that can be spoken or written.
  2. 3. All the results or outcomes a computer receive.
  3. 5. Set of instructions ton command and sequence of multipleactivities at once.
  4. 6. Rules of gramar for programming language.