Across
- 1. Tramslator for the programming language to turn into binary code.
- 4. Sentence given to the computer in order to execute an action.
- 7. Something that doesn't have a change.
- 8. The data or information a computer receive.
- 9. A value that can change at any time when the program instructions determine it.
- 10. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
Down
- 2. The method of communication used by humans that can be spoken or written.
- 3. All the results or outcomes a computer receive.
- 5. Set of instructions ton command and sequence of multipleactivities at once.
- 6. Rules of gramar for programming language.
