Across
- 3. How easy and efficient a product is to use.
- 4. An interactive version of a design used to test ideas before development.
- 6. A person or group involved in or affected by the project, such as managers or clients.
- 7. A detailed visual design that shows what the final interface will look like.
- 8. The process of helping new users learn how to use a product.
- 9. The process of improving a design based on testing and feedback.
Down
- 1. Designing products that can be used by people with different abilities.
- 2. A simple layout that shows the structure of a page or screen without visual details.
- 5. A reusable UI element, such as a button, card, or navigation bar.
