Across
- 1. Coding – A visual form of programming using blocks
- 3. – An action the robot performs (like moving or lighting up)
- 4. – A block that repeats a set of commands [Repeat]
- 6. Angle – The degree of rotation the robot makes
- 7. – The speed at which the robot moves
- 8. – Pauses until a condition is true
- 10. – Information a robot receives from sensors
- 12. – An event or input
- 13. – An instruction for the robot to follow
- 14. – A trigger that causes the robot to do something
Down
- 2. Sensor – Detects how far objects are in front of it
- 5. Sensor – Detects colors and brightness
- 8. – A command that repeats actions a fixed number of times [Wait until]
- 9. – A logical rule or situation checked in code
- 11. – Planning code using plain
