Video Game Design Puzzle

123456789101112131415161718192021222324252627
Across
  1. 1. To check to see if some condition has been met, you may use a simple this statement?
  2. 3. Code control flow statement, which allows code to be executed repeatedly?
  3. 4. What code snippet calculated angle of rotation?
  4. 6. This type of update is called after all other calculations?
  5. 8. Main light used in a scene.
  6. 10. This type of update is used before physics?
  7. 12. These variables you set within the Unity game environment?
  8. 14. Common programming languages used in video game development?
  9. 15. Collider used for spherical objects?
  10. 16. Predefined game object with components, used to make instances within a game development?
  11. 17. Collider used for cube shape objects?
  12. 18. Needed for any object in motion, for physics calculations?
  13. 20. Gives the x,y,z value for an object in space?
  14. 22. Gives accent light to edges, possibly with a color?
  15. 23. Can be used to link objects in order of importance?
  16. 26. Script variable which can't be accessed by other scripts?
  17. 27. Y Axis color?
Down
  1. 1. When you use a keyboard, mouse, or joystick to interact with a game?
  2. 2. Used to give object physical presence, so objects don't pass through one another?
  3. 5. Can be used to organize game objects, like a folder?
  4. 7. X Axis color?
  5. 9. Collider used for complex shaped geometry?
  6. 11. To get rid of a game object, and any reference to it, including child objects, use?
  7. 13. file naming convention where you capitalize between words rather than using spaces, dashes, or hyphens?
  8. 17. Z Axis color?
  9. 19. To calculate any interactions, the collider must be set as?
  10. 21. Fills in details not lit by the main light?
  11. 24. Another popular coding language for video games?
  12. 25. This type of update is called before each frame?