Across
- 5. designer someone who design games
- 8. movement of an object
- 9. process of changing computer codes, scripts, and other programming into a file
- 10. object can receive programming. Active objects are things like the player avatar, obstacles, and rewards
- 12. long sound file
- 16. object cannot receive programming. mostly used for
- 18. list of computer commands
- 19. is a video screen that senses pressure or electrical resistance from your finger to activate commands.
- 21. process of inputting commands that a machine will execute
- 22. storage
- 26. short sound file
- 28. describes what must exist or become true.
- 31. a programable container
- 32. relationships foundation of any computer program
- 34. non animated objects
- 37. is a single action-reaction relationship for the game
- 39. collection of words and symbols
Down
- 1. process of inputting commands that a machine will execute
- 2. game design software
- 3. person who creates images
- 4. design for a scene
- 6. describes what occurs when the condition is met
- 7. it is based on English and used to record the programming logic.
- 11. is an exact copy of an object
- 13. process of matching the footsteps to the translation motion of the object
- 14. When an executable is changed to make it compatible with a different device,
- 15. allow the user to give information to the computer.
- 17. breaks down the pseudocode logic statement into condition events and action events.
- 20. a 2d object
- 23. is a series of images, or frames
- 24. how to user connects to the game
- 25. assigns programming to objects
- 27. program file that a computer can read and run.
- 29. allow the computer to give you information.
- 30. exact copy that inherits all the properties of the original object.
- 33. the what is used to tell how fast you are moving the device
- 35. where you place game objects
- 36. smallest picture element
- 38. repeat of an animation
