video game design vocabulary

123456789101112131415161718192021222324252627282930313233343536373839
Across
  1. 5. designer someone who design games
  2. 8. movement of an object
  3. 9. process of changing computer codes, scripts, and other programming into a file
  4. 10. object can receive programming. Active objects are things like the player avatar, obstacles, and rewards
  5. 12. long sound file
  6. 16. object cannot receive programming. mostly used for
  7. 18. list of computer commands
  8. 19. is a video screen that senses pressure or electrical resistance from your finger to activate commands.
  9. 21. process of inputting commands that a machine will execute
  10. 22. storage
  11. 26. short sound file
  12. 28. describes what must exist or become true.
  13. 31. a programable container
  14. 32. relationships foundation of any computer program
  15. 34. non animated objects
  16. 37. is a single action-reaction relationship for the game
  17. 39. collection of words and symbols
Down
  1. 1. process of inputting commands that a machine will execute
  2. 2. game design software
  3. 3. person who creates images
  4. 4. design for a scene
  5. 6. describes what occurs when the condition is met
  6. 7. it is based on English and used to record the programming logic.
  7. 11. is an exact copy of an object
  8. 13. process of matching the footsteps to the translation motion of the object
  9. 14. When an executable is changed to make it compatible with a different device,
  10. 15. allow the user to give information to the computer.
  11. 17. breaks down the pseudocode logic statement into condition events and action events.
  12. 20. a 2d object
  13. 23. is a series of images, or frames
  14. 24. how to user connects to the game
  15. 25. assigns programming to objects
  16. 27. program file that a computer can read and run.
  17. 29. allow the computer to give you information.
  18. 30. exact copy that inherits all the properties of the original object.
  19. 33. the what is used to tell how fast you are moving the device
  20. 35. where you place game objects
  21. 36. smallest picture element
  22. 38. repeat of an animation