Across
- 4. important but small component of game design.
- 5. to shoot lots of competitors without being vulnerable
- 7. game design improves with the of the designer.
Down
- 1. usually some form of an electronic character
- 2. applies to games where thinking is a major activity if not the major activity of the players.
- 3. story or history that a game ostensibly represents
- 6. one well-concealed, easily-defended place in