Video Games

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Across
  1. 3. ...for recognition among peers is a normal and healthy behavior.
  2. 4. For many years, parents have been concerned about the effects of video games on their children’s ...
  3. 7. Balance and ... are key.
  4. 8. Teens who play in groups online feel like they gain leadership skills in ..., motivation and mediation.
Down
  1. 1. These games can ... an interest in geography, world history, ancient culture and international relationships.
  2. 2. Video games promote social ... and anti-social behavior.
  3. 5. ...is a popular game that encourages players to utilize “modding”.
  4. 6. They may spend less time doing other activities such as ..., sports, homework and interaction with family and friends.