Video Games

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Across
  1. 4. - Downloadable content that adds features or levels to a game.
  2. 6. Point - A place in the game where progress can be recorded.
  3. 8. - A powerful enemy that players must defeat to progress.
  4. 11. - A game genre that involves jumping between platforms.
  5. 13. Fight - A challenging battle against a powerful enemy in the game.
  6. 15. - A delay in game response due to slow internet or processing speed.
  7. 17. - First-person shooter game where the gameplay is from the character's perspective.
  8. 18. - A game mechanic where players avoid detection by enemies.
  9. 19. - Artificial intelligence that controls non-player characters in the game.
  10. 20. - The process of creating items or equipment in a game using resources.
  11. 22. - Non-playable character controlled by the game's AI.
  12. 24. - Items or rewards found or earned in a game.
  13. 26. - A game mode where more than one player can play simultaneously.
  14. 28. - Experience points gained by completing tasks or defeating enemies.
Down
  1. 1. - A group of players who team up in a game to achieve goals.
  2. 2. - A non-interactive sequence in a game that moves the story forward.
  3. 3. - The collection of items a player carries in the game.
  4. 5. - A device used to play video games, like PlayStation or Xbox.
  5. 7. Bar - An indicator showing a character's remaining health or life.
  6. 9. - A controller used to interact with video games.
  7. 10. - A stage or area in a video game that players must complete.
  8. 11. - An update that fixes bugs or adds new content to a game.
  9. 12. - A role-playing game where players assume characters in a fictional world.
  10. 14. - A mission or task that players must complete in a game.
  11. 16. - A character or figure representing the player in a game.
  12. 18. - The act of a character or item appearing in the game world.
  13. 21. - An error or bug in a video game.
  14. 23. - A series of moves executed in quick succession in a game.
  15. 25. World - A game with a vast, explorable environment and non-linear gameplay.
  16. 27. - Player versus player combat in multiplayer games.