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Video Games and Aggression

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Across
  1. 3. Video games require attentiveness due to their ______ nature
  2. 5. This type of definition is criticized as not consistent across experiments
  3. 10. A factor which is far too often stereotyped
  4. 11. The behaviour of an organism at a specific time
  5. 14. This type of game play is suggested to lead to the most aggression
  6. 16. The doll used in observational learning experiments
  7. 17. Sometimes defined as the enduring mechanisms of behaviour
  8. 18. This model is rooted in the tenants of social learning theory
  9. 19. Our mental representation in the form of an outline or model
Down
  1. 1. Reciprocal Determinism is ______
  2. 2. Video games provide this with high scores
  3. 4. Proposed Social Learning Theory
  4. 6. The negative behaviour emulated through observation
  5. 7. A type of video game that is suggested to improve spatial cognitive abilities
  6. 8. These variables include beliefs and attitudes
  7. 9. Women are portrayed as this
  8. 12. Repeated _______ to violent video games could lead to a negative belief system
  9. 13. Viewer's age is a _____ factor
  10. 15. Learning important behaviours begins with these people being positive role models