Across
- 3. Video games require attentiveness due to their ______ nature
- 5. This type of definition is criticized as not consistent across experiments
- 10. A factor which is far too often stereotyped
- 11. The behaviour of an organism at a specific time
- 14. This type of game play is suggested to lead to the most aggression
- 16. The doll used in observational learning experiments
- 17. Sometimes defined as the enduring mechanisms of behaviour
- 18. This model is rooted in the tenants of social learning theory
- 19. Our mental representation in the form of an outline or model
Down
- 1. Reciprocal Determinism is ______
- 2. Video games provide this with high scores
- 4. Proposed Social Learning Theory
- 6. The negative behaviour emulated through observation
- 7. A type of video game that is suggested to improve spatial cognitive abilities
- 8. These variables include beliefs and attitudes
- 9. Women are portrayed as this
- 12. Repeated _______ to violent video games could lead to a negative belief system
- 13. Viewer's age is a _____ factor
- 15. Learning important behaviours begins with these people being positive role models