VIKTORINA PROGGERA

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Across
  1. 3. This is an instruction to a computer program to act as a kind of interpreter to solve a problem
  2. 4. Morse code, sign language
  3. 6. User's Guide
  4. 8. This is a certain object (a person, an animal, a technical device) capable of executing a certain set of commands
  5. 10. This is a person, an animal, or a technical device capable of executing a certain set of commands
  6. 11. The process of creating computer programs
Down
  1. 1. Repeating algorithm
  2. 2. The algorithm is compiled only from the commands included in the performer's SKI
  3. 5. A property of the algorithm, meaning that the path of solving the problem is divided into separate actions
  4. 7. An algorithm with a strict order of actions
  5. 9. A data structure that stores a set of values identified by an index or a set of indexes that take integer (or reduced to integer) values from a given continuous range