Across
- 6. representing familiar things a way that is accurate or true to life
- 8. the presentation of an image on a surface, especially a movie screen
- 13. Head - Mounted Display
- 14. allowing a two - way flow of information between a computer, or other device and a user
- 15. a set of headphones, typically with a microphone attached, used especially in telephone and radio communication
- 17. not physically existing as such but made by software to appear to do so
- 18. involving or relating to the use of computer technology
- 19. ______, also known as human pose estimation, is a computer vision technology that detects and analyzes human posture
- 20. the overall structure within which a user, computer or program operates
Down
- 1. a series of coded software instructions to control the operation of a computer or other machine
- 2. a deceptive appearance of impression
- 3. the world or the state of things as they actually exist, as opposed to an idealistic or notional idea of them
- 4. the computer - generated simulation of a 3 dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors
- 5. the umbrella term for VR, AR, and MR
- 7. refers to something having 3 dimensions
- 9. the use of virtual reality technology, especially for remote control of machinery or for apparent participation in distant events
- 10. denoting or using virtual reality technology that gives the impression of being fully enclosed and involved in the simulated environment
- 11. the production of a computer model of something, especially for the purpose of study
- 12. relating to sensation or the physical senses
- 16. the programs and the other operating information used by a computer
