Virtual Reality by Liam

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Across
  1. 6. representing familiar things a way that is accurate or true to life
  2. 8. the presentation of an image on a surface, especially a movie screen
  3. 13. Head - Mounted Display
  4. 14. allowing a two - way flow of information between a computer, or other device and a user
  5. 15. a set of headphones, typically with a microphone attached, used especially in telephone and radio communication
  6. 17. not physically existing as such but made by software to appear to do so
  7. 18. involving or relating to the use of computer technology
  8. 19. ______, also known as human pose estimation, is a computer vision technology that detects and analyzes human posture
  9. 20. the overall structure within which a user, computer or program operates
Down
  1. 1. a series of coded software instructions to control the operation of a computer or other machine
  2. 2. a deceptive appearance of impression
  3. 3. the world or the state of things as they actually exist, as opposed to an idealistic or notional idea of them
  4. 4. the computer - generated simulation of a 3 dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors
  5. 5. the umbrella term for VR, AR, and MR
  6. 7. refers to something having 3 dimensions
  7. 9. the use of virtual reality technology, especially for remote control of machinery or for apparent participation in distant events
  8. 10. denoting or using virtual reality technology that gives the impression of being fully enclosed and involved in the simulated environment
  9. 11. the production of a computer model of something, especially for the purpose of study
  10. 12. relating to sensation or the physical senses
  11. 16. the programs and the other operating information used by a computer