Across
- 1. data that is produced by a computer program and viewed by the user
- 4. a movable object
- 5. a type of malware that works by multiplying itself to spread between computers
- 7. computers that exist only to provide things to others; computers that store files accessible via a network
- 11. a function in a computer program that allows unpredictable outcomes; useful when creating games
- 12. trying again and again, even when something is very hard.
- 13. small chunks of information that have been carefully formed from larger chunks of information.
- 16. a name you make up so that you can see or do things on a website, sometimes called a “screen name.”
- 18. a series of characters, containing numbers, letters, or symbols, such as a colon
- 19. the combination of an IP address and a port, which lets programs send data directly to each other over the internet
- 20. the smallest complete instruction a programming language can be broken down into
- 21. a type of electronic chip inside a computer that runs programs
- 24. a pierce of malware that pretends to be another piece of software to trick the user and harm or disrupt the computer
- 26. creating program language that can be used to give instructions to a computer/machine
- 27. the area where you drag and drop commands to build your program.
Down
- 2. a list of items separated by commas and surrounded by brackets
- 3. a universal code used by computers to represent thousands of symbols and text characters
- 6. a way of making a computer program run one step at a time, to check that each step is working properly
- 7. the programs that run on the computer and control how it works
- 8. the rules that determine how a program must be structured in order for it to work properly
- 9. an extra piece of information that you pass to the function to customize it for a specific need.
- 10. a wireless method of sending information using radio waves to connect to the Internet or communicate with one another wirelessly within a particular area.
- 12. finding similarities between things.
- 14. the bar that contains all of the commands you can use to write your program.
- 15. a set of instruction that a computer follows in order to complete a task; instructions coded into something that can be run by a machine.
- 17. a series of numbers used by a computer that runs programs
- 22. the command to make a program start; cause the computer to execute the commands you've written in your program.
- 23. universal resource locator, a relatively easy-to-remember address for calling a web page
- 25. a placeholder where you can store a piece of information that can be changed
