Across
- 3. What the insistence on empathy in games amounts to, in a lot of cases, is a sort of exceptionalist persecution _______.
- 4. They are, in fact, one of the most __________ forms of entertainment in the world, crossing demographic lines across the planet.
- 7. It's not necessary to legitimize games with ______ arguments about empathy.
- 8. Games are imaginative spaces, and imagination is ______ for empathy—picturing another person as being as wholly human as yourself, with struggles that matter, is an important part of becoming empathetic.
- 9. It's this assumption that _____ the Games for Change Festival, the 15th edition of which begins today in New York, as well as a dozen other games advocacy groups.
Down
- 1. Gaming is no longer a young medium, but it's still somewhat ______ from the outside, which makes games an easy target for crusades from those wont to crusade: most recently, with local-news insistences that Fortnite is rotting your children's brains.
- 2. Empathy is active: it involves both mental ______ and changes to behavior.
- 5. Videogames are, in fact, incredibly powerful, bringing in a massive ______ of revenue every year.
- 6. So games can, for instance, let you ______ the life of a budding lesbian coming of age in Washington State, or allow you to experience the turmoil and terror of a Syrian refugee.
- 7. To be perfectly _____: they're good publicity for whoever's making them, and not a whole lot more.
