Vocabulary Journal

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Across
  1. 4. An ordered set of instructions that are used to carry out a task.
  2. 5. A set of instructions that a computer executes to achieve a particular objective.
  3. 7. Trace A method to analyze and record information about a program's execution.
  4. 9. Programming A drag-and-drop programming environment where code blocks snap together to form a program.
  5. 11. To carry out or put into effect.
  6. 12. To identify bugs or errors in computer hardware or programs and fix them.
  7. 13. A program that translates instructions or code into a language that can be read and understood by a computer.
  8. 14. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  9. 16. Computing Building interactive physical systems using software and hardware that can sense and respond to the analog world.
  10. 18. Repeating process steps to continuously improve a work product.
  11. 19. A flaw in a computer program that causes the program to produce an incorrect result or behavior.
  12. 20. A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs.
  13. 21. Something put into a system, such as resources, information, or signals, in order to achieve a result.
  14. 22. A simulator that imitates a program or events.
Down
  1. 1. An interruption or break in a signal or transmission from one device to another.
  2. 2. Thinking The process of solving problems using a series of steps.
  3. 3. Scientists Scientists who apply their knowledge of computation to creating solutions using a computer system.
  4. 6. Technology A standard, short-range wireless connection for electronic devices.
  5. 8. To break a problem down into smaller pieces.
  6. 10. Something unexpected that happens while a program is running.
  7. 13. Science The science of creating solutions and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
  8. 15. Statements A command that performs different actions depending on whether a condition is true or false.
  9. 17. Light-emitting diodes