Across
- 2. the process of putting a sequence of characters into a specialized format for efficient transmission or storage
- 4. a piece of data associated with an instance of a class
- 6. the distribution of a specific version of a software technology; usually the final version
- 8. no longer being useful in the codebase
- 10. a programmed procedure in an object or class in object oriented programming
- 12. Application Programming Interface
- 15. a piece of data, often accessed by a variable, that can be accessed throughout the lifetime of the program
- 17. input and output of a function including paratmeters, types, and return value
- 18. an isolated replaceable peice of code; contains one or more functions
- 19. how programs respond to unwanted or unexpected events
- 21. very easy for humans to read and understand
- 23. a chunk of code you can use over and over again
- 24. a value that allows the program to indirectly access a particular data
Down
- 1. one occurrence, example, or a class; a specific realization of an object
- 3. related variables grouped together in one place
- 4. an indexed multi-element data structure
- 5. the actual data stored in a variable
- 7. special variables used as input for functions
- 9. you have the choice to use it or not
- 11. is a placeholder used to store transmitted data temporarily as it’s going between devices or software apps
- 13. the execution or practice of a plan, a method or any design, idea, model, or a specification
- 14. the same structure used inside of itself
- 16. the set of methods of an instance of a class
- 20. a display unit of information equivalent to one alphabetic letter or symbol
- 22. special values passed to a program or a function as input
