Week 10 - Virtual Reality

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Across
  1. 4. provides touch-related sensations to the wearer, captures motions, utilizes trackers, and monitors the user's biometrics.
  2. 9. A small area set off by walls for special use
  3. 10. consists of two miniature display screens and an optical system that channels the images from the screens to the eyes
  4. 13. the area around or near a person
  5. 14. hardware in VR used to measure the real-time change in a 3D object position and orientation.
  6. 16. A person's online representation as a character, whether in the form of a 2-D or 3-D image or simply through text.
  7. 17. to keep a record of a person's level of fitness
  8. 18. able to do everything it is meant to
  9. 19. A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
Down
  1. 1. a graphics display that outputs a virtual scene destined to be viewed by a single user.
  2. 2. The angle of degrees in a visual field. The viewing angle for a healthy human eye is about 200 degrees. So the bigger that angle is the more immersive it feels.
  3. 3. the process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events
  4. 5. Any technology related compulsive behavior that interferes with normal living.
  5. 6. enclosed device used to simulate motion using actuators, media, audio and on-board special effects.
  6. 7. an attraction that incorporates 3D content (which require 3D glasses) along with other sensory enhancements such as theatrical fog, water misters, and seat pokers to more fully immerse guests in the experience.
  7. 8. A computer-simulated environment that can be a simulation of the real world or an imaginary world
  8. 11. Made up of the objects and concepts we "automatically" agree upon because it is both necessary and desirable to do so
  9. 12. the smallest psychological unit of time that a [human] observer can sense
  10. 15. Software, hardware, Input, Content
  11. 20. a sense of surrounding ourselves in something, a space in which we are present.