Across
- 4. named storage location in memory that holds data or values, which can change during the execution of a program.
- 7. A step-by-step procedure or formula used for solving a problem or performing a task in computer science.
- 8. The set of rules that govern the structure and format of valid statements and expressions in a programming language.
- 9. The process of identifying and fixing errors or bugs in a program to ensure it functions correctly.
- 10. A common networking technology used for local area networks (LANs) that relies on wired connections.
Down
- 1. A field of computer science focused on creating machines and software capable of intelligent behavior, such as learning, problem-solving, and decision-making.
- 2. A small, high-speed memory used to store frequently accessed data for faster retrieval by the CPU.
- 3. father of the computer.
- 5. A control structure that allows a set of instructions to be repeated based on a specified condition.
- 6. A markup language used to create web pages and define their structure and content.
