Across
- 4. A programming technique where a function calls itself in order to solve problems in a repetitive manner.
- 6. The delivery of computing services (e.g., storage, processing) over the internet, often on a pay-as-you-go basis.
- 7. A common networking technology used for local area networks (LANs) that relies on wired connections.
- 8. A software application used to access and display content on the World Wide Web, such as websites and web applications
- 9. A mechanism in object-oriented programming where a new class inherits properties and methods from an existing class.
Down
- 1. A symbol or keyword that performs operations on one or more operands, such as addition, subtraction, or comparison.
- 2. A step-by-step set of instructions or rules used to solve a specific problem or perform a task in programming.
- 3. A reusable block of code that performs a specific task or operation, often with inputs and outputs.
- 5. A high-level, interpreted, interactive, and object-oriented programming language developed by Guido van Rossum.
- 10. A data structure that stores a collection of elements of the same data type, accessible by an index or key.
