Y5

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Across
  1. 1. The main object or person in a photo.
  2. 3. The method used to stop a loop.
  3. 6. An image created using only one color or shades of black and white.
  4. 11. A loop that is controlled by a logical test and repeats until that test is True.
  5. 14. A test that compares two values, resulting in an answer that is either True or False.
  6. 15. A number that tells you the left-right position of a point on a surface.
  7. 17. The arrangement of parts in an image such as a photo or drawing.
  8. 18. A stored data value that can change as the program runs.
Down
  1. 2. The different looks that a sprite can change into within Scratch.
  2. 4. A number that tells you the up-down position of a point on a surface.
  3. 5. The financial gain made in a transaction after subtracting expenses.
  4. 7. A value or event chosen without any definite pattern or predictability.
  5. 8. A way of planning a photo shoot using pictures to tell a story.
  6. 9. A set of instructions for a calculation in a spreadsheet.
  7. 10. A loop that is controlled by a counter where you set the number of repeats.
  8. 12. A plan to solve a problem that sets out the steps of the solution in the right order.
  9. 13. An action (like clicking a green flag) that triggers a program or script to begin running.
  10. 16. Two numbers that set the position of a point on a surface (x and y).