Across
- 1. The main object or person in a photo.
- 3. The method used to stop a loop.
- 6. An image created using only one color or shades of black and white.
- 11. A loop that is controlled by a logical test and repeats until that test is True.
- 14. A test that compares two values, resulting in an answer that is either True or False.
- 15. A number that tells you the left-right position of a point on a surface.
- 17. The arrangement of parts in an image such as a photo or drawing.
- 18. A stored data value that can change as the program runs.
Down
- 2. The different looks that a sprite can change into within Scratch.
- 4. A number that tells you the up-down position of a point on a surface.
- 5. The financial gain made in a transaction after subtracting expenses.
- 7. A value or event chosen without any definite pattern or predictability.
- 8. A way of planning a photo shoot using pictures to tell a story.
- 9. A set of instructions for a calculation in a spreadsheet.
- 10. A loop that is controlled by a counter where you set the number of repeats.
- 12. A plan to solve a problem that sets out the steps of the solution in the right order.
- 13. An action (like clicking a green flag) that triggers a program or script to begin running.
- 16. Two numbers that set the position of a point on a surface (x and y).
