Year 10

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Across
  1. 2. Fake messages intended to trick users into giving away personal data.
  2. 3. A temporary memory area that stores video data before playback starts.
  3. 6. Geographical location data added to a piece of digital content.
  4. 10. Hardware that allows Wi-Fi devices to connect to a wired network.
  5. 14. A large powerful computer used by organisations for bulk data processing.
  6. 15. Data a website leaves on a computer to recognise them later.
  7. 16. Type of memory that loses its data when the power is turned off.
  8. 17. A hardware device connected to a computer but not part of its core architecture.
  9. 18. A set of rules that allow the exchange of data between devices.
  10. 19. The act of using someone else's work and pretending it is your own.
  11. 20. Designed for efficiency and comfort in a working environment to prevent injury.
  12. 23. System software that manages user logins and shared resources on a network.
  13. 25. A test used to ensure data is entered by a human rather than a bot.
  14. 26. Software or hardware that controls data traffic entering and leaving a network.
  15. 28. The amount of data that can be transferred in a given amount of time.
  16. 29. Malicious code that redirects users to fake websites even if they type the correct URL.
  17. 30. Hardware that connects two different types of networks together.
Down
  1. 1. The engine of the computer that processes data and outputs it.
  2. 4. The number of pixels used to display an image on a screen.
  3. 5. Sharing a mobile broadband connection from a host device to other devices.
  4. 7. Identification technology that measures unique physical characteristics like fingerprints.
  5. 8. Software owned by a company where the source code is not available.
  6. 9. The process of scrambling data into an unreadable form using a key.
  7. 11. A control device that turns a digital signal into a physical movement.
  8. 12. Malware that restricts access to files until a payment is made.
  9. 13. A utility that reorders fragmented data on a hard disk to speed up access.
  10. 21. When one modern device replaces the need for several separate devices.
  11. 22. The ability of cloud services to grow or shrink to meet user demand.
  12. 24. The universally unique identifier assigned to a network interface card by the manufacturer.
  13. 27. The delay or lag in the time it takes to send data between devices.