Year 7 programming 1 easy

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Across
  1. 3. A step-by-step set of instructions designed to perform a task or solve a problem.
  2. 4. A visual programming language that allows users to create projects through drag-and-drop programming blocks.
  3. 5. A specific order in which commands are executed in a program to achieve a desired outcome.
  4. 6. A directive given to a computer that instructs it to perform a specific action.
Down
  1. 1. A symbolic name associated with a value that can change, used to store data within a Scratch project.
  2. 2. A programming technique that repeats a set of instructions multiple times for efficiency.
  3. 4. A programming construct that allows the execution of different actions based on specific conditions, often implemented using if/else statements.