Across
- 1. The process of simplifying complex systems by focusing on the essential features and ignoring irrelevant details.
- 4. Adding notes or explanations in the code to clarify its purpose or functionality, making it easier to understand.
- 5. A directive given to a computer that instructs it to perform a specific action.
- 7. A reusable piece of code that performs a specific task and can be called multiple times in a program.
- 9. A specific order in which commands are executed in a program to achieve a desired outcome.
- 10. The process of creating motion in Scratch by using sequences and loops to bring sprites to life.
- 11. The practice of breaking down a larger problem into smaller, more manageable parts to simplify the solution process.
Down
- 1. A step-by-step set of instructions designed to perform a task or solve a problem.
- 2. Operators like AND, OR, and NOT that are used to create complex conditions in programming.
- 3. The visual setting or scene in a Scratch project where sprites interact.
- 6. A graphical character or object in Scratch that can be programmed to perform actions.
- 8. The process of identifying and fixing errors or bugs in a program to ensure it runs correctly.
