Year 7 programming 2

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Across
  1. 1. The process of simplifying complex systems by focusing on the essential features and ignoring irrelevant details.
  2. 4. Adding notes or explanations in the code to clarify its purpose or functionality, making it easier to understand.
  3. 5. A directive given to a computer that instructs it to perform a specific action.
  4. 7. A reusable piece of code that performs a specific task and can be called multiple times in a program.
  5. 9. A specific order in which commands are executed in a program to achieve a desired outcome.
  6. 10. The process of creating motion in Scratch by using sequences and loops to bring sprites to life.
  7. 11. The practice of breaking down a larger problem into smaller, more manageable parts to simplify the solution process.
Down
  1. 1. A step-by-step set of instructions designed to perform a task or solve a problem.
  2. 2. Operators like AND, OR, and NOT that are used to create complex conditions in programming.
  3. 3. The visual setting or scene in a Scratch project where sprites interact.
  4. 6. A graphical character or object in Scratch that can be programmed to perform actions.
  5. 8. The process of identifying and fixing errors or bugs in a program to ensure it runs correctly.