Across
- 1. Fun, easy-to-use game-based learning platform.
- 4. Enterprise solution for video conferencing, collaboration, screen share, and webinars.
- 8. Our online associate learning platform that makes the management and delivery of courses easy.
- 9. _______ Learning refers to the delivery of custom learning experiences that address the unique needs of individuals through just-in-time feedback, pathways, and resources.
- 12. Multi-level, systematic method for gathering information about the effectiveness and impact of training.
- 13. Wide set of applications and processes such as web-based learning, computer-based learning, virtual classrooms, and digital collaboration.
- 15. Includes badges, points, and leaderboards to enhance the online learning experience.
- 16. Process of estimating the work effort.
- 18. EL's learning and performance evaluation tool.
- 20. Episodes of a program available on the Internet, usually original audio or video recordings.
- 21. Closed ______ is a text version of spoken words that accompany videos.
- 24. Tool for building awesome videos.
Down
- 2. _______ Reality: a simple combination of real and virtual (computer-generated) worlds.
- 3. Relatively small learning units and short-term learning activities.
- 5. _______ Learning describes the practice of using several training delivery mediums in one curriculum.
- 6. Any method of transferring content to learners.
- 7. ______ Learning: the application of AI that provides systems the ability to automatically learn from experience without being explicitly programmed.
- 10. The ______: an EL design resource with everything from templates to graphics and examples and best practices.
- 11. Instructor's role in the learning process.
- 14. Form of online learning that occurs when learners and instructors are interacting in real-time.
- 15. _______ Analysis identifies the discrepancy between the desired and actual knowledge, skills, and performance, and specifies root causes.
- 17. Video blog post (acronym)
- 19. Numerical values used as the basis for measuring productivity, proficiency, performance, and worth.
- 22. An approach to developing training that focuses on speed, flexibility and collaboration.
- 23. Emerging technology that conducts human-like conversations with users, typically via messaging applications.
- 24. Type of computing that is a model for enabling shared network access of computing resources.
