Explore the Learning Cosmos!

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Across
  1. 1. Fun, easy-to-use game-based learning platform.
  2. 4. Enterprise solution for video conferencing, collaboration, screen share, and webinars.
  3. 8. Our online associate learning platform that makes the management and delivery of courses easy.
  4. 9. _______ Learning refers to the delivery of custom learning experiences that address the unique needs of individuals through just-in-time feedback, pathways, and resources.
  5. 12. Multi-level, systematic method for gathering information about the effectiveness and impact of training.
  6. 13. Wide set of applications and processes such as web-based learning, computer-based learning, virtual classrooms, and digital collaboration.
  7. 15. Includes badges, points, and leaderboards to enhance the online learning experience.
  8. 16. Process of estimating the work effort.
  9. 18. EL's learning and performance evaluation tool.
  10. 20. Episodes of a program available on the Internet, usually original audio or video recordings.
  11. 21. Closed ______ is a text version of spoken words that accompany videos.
  12. 24. Tool for building awesome videos.
Down
  1. 2. _______ Reality: a simple combination of real and virtual (computer-generated) worlds.
  2. 3. Relatively small learning units and short-term learning activities.
  3. 5. _______ Learning describes the practice of using several training delivery mediums in one curriculum.
  4. 6. Any method of transferring content to learners.
  5. 7. ______ Learning: the application of AI that provides systems the ability to automatically learn from experience without being explicitly programmed.
  6. 10. The ______: an EL design resource with everything from templates to graphics and examples and best practices.
  7. 11. Instructor's role in the learning process.
  8. 14. Form of online learning that occurs when learners and instructors are interacting in real-time.
  9. 15. _______ Analysis identifies the discrepancy between the desired and actual knowledge, skills, and performance, and specifies root causes.
  10. 17. Video blog post (acronym)
  11. 19. Numerical values used as the basis for measuring productivity, proficiency, performance, and worth.
  12. 22. An approach to developing training that focuses on speed, flexibility and collaboration.
  13. 23. Emerging technology that conducts human-like conversations with users, typically via messaging applications.
  14. 24. Type of computing that is a model for enabling shared network access of computing resources.